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Used for interaction with virtual reality/augmented reality environments.
Today, the US Patent and Trademark Office announced a patent related to virtual reality/augmented reality for Apple, including but not limited to electronic devices that interact with augmented reality and virtual reality environments.
In recent years, the development of computer systems for virtual reality/augmented reality has increased significantly. Virtual reality/augmented reality environments include at least some of the virtual elements used to replace or enhance the physical world. Input devices (such as touch sensitive surfaces) for computer systems and other electronic computing devices are used to interact with virtual reality/augmented reality environments.
Examples of touch sensitive surfaces include touch panels, touch remote controllers and touch screen displays. The surface can help the user to manipulate the user interface and objects displayed on the display. Examples of user interface objects include digital images, videos, text, icons, and control elements such as buttons and other graphics.
However, for environments containing certain virtual elements, the methods and interfaces are cumbersome, inefficient and limited. For example, using a series of inputs to select one or more user interface objects is cumbersome, which creates a cognitive burden for users and reduces the experience of virtual reality/augmented reality environments.
In addition, the method unnecessarily wastes a lot of performance. This is particularly important for battery equipment. To this end, Apple's invention aims to optimize the interaction of computer systems with augmented reality and virtual reality environments. The methods and interfaces described can complement or replace traditional methods for interacting with augmented reality and virtual reality environments.
The method can describe the quantity and degree of user input and produce a more efficient man-machine interface. For battery-based devices, the method and interface can save energy efficiency and increase the use time after each charge.
Related Patents: Apple Patent | Systems, Methods, and Graphical User Interfaces for Interacting with Augmented and Virtual Reality Environments & nbsp; https://patent.yivian.com/2460.html
In some embodiments, a computer system includes a desktop PC. In some embodiments, a computer system may be a portable device, such as a laptop or a handheld device.
In some embodiments, computer systems include personal electronic devices such as head displays, as shown in the following figure. On the way, users are perceiving an augmented reality environment through head-display devices and can interact with it through touch-sensitive control tools. In the figure below, the iPhone can be used as a navigation tool.
Users can add virtual characters, cars, trees and so on, and decompose the building floor by floor. It is believed that architects will like this function very much when explaining their plans to investors.
Apple pointed out in its annual iPhone (or iPad) campaign that the next generation of interactive games can support AR. Apple also offers Swift Shot for games to developers, and the patents include in-depth exploration of game and interaction capabilities.
Apple also points out that in some embodiments, users can interact with the GUI by touching the touching surface with a stylus and/or finger, as well as gestures.
In the future, Apple envisions that future users will be able to edit images, draw pictures, give presentations, process text, create tables, make phone calls, videoconferencing, browse Web pages, play music and videos, and so on. In a patent in 2018, Apple also pointed out that users in autopilot could carry out various activities. In the "User Interface and Related Processing" column, Apple mentions "Projectors and Flat View Displays", which can be associated with AR windshields.
Extended Reading: Apple Patent: Developing Auto-Driving VR Riding System to Bring Immersive Riding Experience
The patent also points out that users can activate the lock and unlock of header display through "header input", and the same logic can be integrated into future Apple TV.
The 292-page Apple AR patent was originally filed in Q3, 2018. Despite such lengthy descriptions, only 18 Patent declarations relate to the "methods" and "computing systems" that generate AR environments.
The article "Apple's New Patent Application Deeply Describes the AR/MR Head Display Work Mode" was first published on Yingwei.com.
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