Oculus hosted a VR game for public welfare, with a prize of $100,000

Oculus hosted a VR game for public welfare, with a prize of $100,000

Dec. 11, Oculus announced that VR Charity Challenge will be held for public welfare, which is scheduled to officially begin this week. The competition was very simple, with two teams of five players each competing for a prize of $100,000. The team that wins the prize will be donated to your representative charities: Take This, a non-profit organization dedicated to mental health in the game community, and Stack Up, an organization that provides a positive atmosphere for veterans. VR Charity...
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2018VR such a difficult theme park The VOID enters the Asian Market

2018VR such a difficult theme park The VOID enters the Asian Market

The VOID, the first VR theme park in the United States, officially opened its fully immersed experience center in Malaysia's Yunding World of Resorts, marking its formal entry into the Asian market.Craig Watson, chairman and CEO of The Void, said Malaysia was the first experience center in Asia and would launch experience centers in other parts of Asia in the future. According to John D. Watkins, the VOID Asia CEO, in an interview with First Financial Journalist, the first experience...
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Turning to AR, Jaunt auctioned VR equipment in large quantities

Turning to AR, Jaunt auctioned VR equipment in large quantities

Dec. 9, with Jaunt's move to AR, the company recently launched a large-scale online auction of VR devices, including display screens, VR headsets and peripherals. There have been reports that Jaunt is selling VR business. Heritage Global Partners is responsible for the auction, which includes almost all the equipment fixed at the Jaunt Santa Monica office. The main items are: 27-inch Apple Thunderbolt Display Dell Display Samsung Xuanlong System/Head Display Oculus System/Head Display Wacom 21-inch Tablet Computer Google Daydream System/Head...
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Facebook VR Lens New Patent Reduces Artifacts

Facebook VR Lens New Patent Reduces Artifacts

For a long time, the discussion about VR vision has not stopped. Besides the discussion on screen material and screen resolution, the choice of lens is also very important.Recently, Facebook released a new patent for VR head-up lens, which aims to reduce concentric circles and associated visual artifacts caused by ordinary and conventional Fresnel lenses through a new hybrid Fresnel lens.It is reported that the patent was first filed on September 13, 2016, and was officially released at the end...
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IDC Report: Q3 Global VR/AR Market grew 9.4% year-on-year in 2018

IDC Report: Q3 Global VR/AR Market grew 9.4% year-on-year in 2018

Original title: IDC report shows that the global VR/AR market grew 9.4% year-on-year in the third quarter. A new report from IDC shows that the VR/AR market grew in the third quarter of 2018. According to IDC's Global Quarterly Enhancement and Virtual Reality Head Display Tracker report, the global VR/AR market grew by 9.4% year-on-year in the third quarter, with global VR Head Display shipments reaching 1.9 million units in the quarter. With the release of Oculus Go and MIVR,...
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IDC report: Q3 VR shows 1.9 million units shipped globally, up 8.2% year-on-year.

IDC report: Q3 VR shows 1.9 million units shipped globally, up 8.2% year-on-year.

The latest report released by IDC on Dec. 5 shows that global VR shipments reached 1.9 million units in the third quarter, up 8.2% year-on-year, due to discounts on existing products and increased interest in new products. IDC predicts that shipments of non-screen heads such as Samsung Gear VR will drop by 58.6% in the quarter, while VR-in-one machines will increase by 428.6%, accounting for 20.6% of the VR headset market. According to the study, Facebook's Oculus Go and Millet's...
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Invida released Titan RTX, the strongest desktop GPU, with VirtuaLink interface

Invida released Titan RTX, the strongest desktop GPU, with VirtuaLink interface

On December 5, Nvida recently released the world's most powerful desktop GPU, Titan RTX, equipped with the VirtuaLink interface, which can be compatible with the next generation of VR Head Display. This GPU is not for gamers, but for AI researchers, in-depth learning developers, data scientists and game and video producers. Titan RTX uses Nvidia's Turing architecture, with "130 flops deep learning performance" and "11 GigaRays real-time ray tracing performance". In addition, Titan RTX is equipped with 24GB GDDR6 memory,...
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Eye tracking is of great significance or a necessary technology for next generation VR head display

Eye tracking is of great significance or a necessary technology for next generation VR head display

Original title: Eye tracking is considered to be an essential technology for next generation VR head display Eye tracking is considered by many to be an essential technology for the next generation of VR head display. The latest zoom prototype of Lemnis Technologies aims to provide software and hardware for head display manufacturers to understand the importance of eye tracking. Unlike Oculus's recently developed zoom headset prototype, Lemnis combines eye tracking with a mobile display that physically adjusts the focus...
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Paramount Pictures will launch a series of VR experiences for offline VR

Paramount Pictures will launch a series of VR experiences for offline VR

Virtual reality can blur the boundaries between film entertainment and immersive entertainment, so it is not surprising that studios have been using VR to promote their IP works. Paramount Pictures has been working on Espionage in Disk 5: A Mysterious Country as early as 2015. Experience proved popular because VRWERX, the developer of Paranormal Activity: The Lost Soul, announced that they were developing a new experience based on "Spy in Disk" IP. Today, Nomadic, an offline entertainment company, confirmed that...
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CCS Insight report: AR and VR equipment sales in 2018 are less than 8 million, but the future is bright.

CCS Insight report: AR and VR equipment sales in 2018 are less than 8 million, but the future is bright.

CCS Insight, a research firm, predicted on December 4 that AR and VR equipment would be less than 8 million in 2018, down from 10 million in 2017. However, the company expects sales to grow to 14 million in 2019 and 52 million in 2022. Ben Wood, director of research at CCS Insight, said: "We still believe that content is a key part of VR popularization. Although some game companies and adult content creators have adopted VR technology, the industry...
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