2018VR such a difficult theme park The VOID enters the Asian Market

2018VR such a difficult theme park The VOID enters the Asian Market

The VOID, the first VR theme park in the United States, officially opened its fully immersed experience center in Malaysia's Yunding World of Resorts, marking its formal entry into the Asian market.Craig Watson, chairman and CEO of The Void, said Malaysia was the first experience center in Asia and would launch experience centers in other parts of Asia in the future. According to John D. Watkins, the VOID Asia CEO, in an interview with First Financial Journalist, the first experience...
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Turning to AR, Jaunt auctioned VR equipment in large quantities

Turning to AR, Jaunt auctioned VR equipment in large quantities

Dec. 9, with Jaunt's move to AR, the company recently launched a large-scale online auction of VR devices, including display screens, VR headsets and peripherals. There have been reports that Jaunt is selling VR business. Heritage Global Partners is responsible for the auction, which includes almost all the equipment fixed at the Jaunt Santa Monica office. The main items are: 27-inch Apple Thunderbolt Display Dell Display Samsung Xuanlong System/Head Display Oculus System/Head Display Wacom 21-inch Tablet Computer Google Daydream System/Head...
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Foreign brothers can simulate assault sniper gun with 3D printing VR gun mould bracket

Foreign brothers can simulate assault sniper gun with 3D printing VR gun mould bracket

There are many VR games of FPS shooting type at present, especially submachine guns. Because of the difference between view angle and handle in VR, FPS shooting game in VR is always not as direct as 2D plane in PC. This also leads to the fact that FPS shooting game in VR is always simple or has the function of bias correction.Jordo Brito, a foreign artist, has created a 3D model: VRGM, which is output by a 3D printer. Its...
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IDC Report: Q3 Global VR/AR Market grew 9.4% year-on-year in 2018

IDC Report: Q3 Global VR/AR Market grew 9.4% year-on-year in 2018

Original title: IDC report shows that the global VR/AR market grew 9.4% year-on-year in the third quarter. A new report from IDC shows that the VR/AR market grew in the third quarter of 2018. According to IDC's Global Quarterly Enhancement and Virtual Reality Head Display Tracker report, the global VR/AR market grew by 9.4% year-on-year in the third quarter, with global VR Head Display shipments reaching 1.9 million units in the quarter. With the release of Oculus Go and MIVR,...
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Paramount Pictures will launch a series of VR experiences for offline VR

Paramount Pictures will launch a series of VR experiences for offline VR

Virtual reality can blur the boundaries between film entertainment and immersive entertainment, so it is not surprising that studios have been using VR to promote their IP works. Paramount Pictures has been working on Espionage in Disk 5: A Mysterious Country as early as 2015. Experience proved popular because VRWERX, the developer of Paranormal Activity: The Lost Soul, announced that they were developing a new experience based on "Spy in Disk" IP. Today, Nomadic, an offline entertainment company, confirmed that...
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CCS Insight report: AR and VR equipment sales in 2018 are less than 8 million, but the future is bright.

CCS Insight report: AR and VR equipment sales in 2018 are less than 8 million, but the future is bright.

CCS Insight, a research firm, predicted on December 4 that AR and VR equipment would be less than 8 million in 2018, down from 10 million in 2017. However, the company expects sales to grow to 14 million in 2019 and 52 million in 2022. Ben Wood, director of research at CCS Insight, said: "We still believe that content is a key part of VR popularization. Although some game companies and adult content creators have adopted VR technology, the industry...
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November VR Big Data: Windows MR and Vive Pro Increase Slowly

November VR Big Data: Windows MR and Vive Pro Increase Slowly

VR hardwareIn November 2018, according to official Steam Platform statistics, VR users accounted for 0.78% of Steam's total players, up 6.84% from 0.73% last month.Among them, Oculus River active players accounted for 0.36%, up 0.03%; HTC Vive active players accounted for 0.33%, up 0.02%. Other models, including Windows MR (0.06%), Vive Pro (0.02%) and Oculus Rift DK2 (0.01%) have not changed since last month.We also found that an Unknowwn classification has appeared in the table since last month, and we...
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Firefox Reality VR browser supports seven new languages

Firefox Reality VR browser supports seven new languages

Mozilla announced its first major update to Firefox Reality, an open source cross-platform browser for AR and VR headphones, which supports seven new languages in addition to a few other new features.Looking back briefly, Mozilla first released Firefox Reality in April as a simpler way for manufacturers to integrate browsers into their headphones and tailor them to their needs. Firefox Reality supported HTC Vive Focus and HTC Vive Wave platforms at launch, but later served as downloads for HTC Viveport,...
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French Orange Garden Art Museum jointly launched VR Art Experience with HTC to explore the works of painter Monet

French Orange Garden Art Museum jointly launched VR Art Experience with HTC to explore the works of painter Monet

On Dec. 2, the French Mus e del & apos (Orangerie) jointly launched the VR Art Experience with HTC to showcase the works of Monet, a famous Impressionist painter. The application is called Claude Monet - The Waterlily Obsession, directed by Nicolas Theipot and produced under the VR Art Program of ARTE France, Lucid Realities and HTC Vive Arts. Audiences can enter Monet's works and explore them in an unprecedented way. The experience begins with Monet's garden, where the artist...
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2018 Q4 Global AR/VR Industry Survey Report: Mobile AR is crucial to the industry

2018 Q4 Global AR/VR Industry Survey Report: Mobile AR is crucial to the industry

Original title: Digi-Capital released Q4 Global AR/VR Industry Survey Report 2018 According to the global AR/VR industry survey released by Digi-Capital and AWE, the platform debate in the AR/VR industry seems to have ended. Although niche players and start-ups still have opportunities, in the XR industry, whether they have outstanding performance has become the primary consideration of most companies. Overall, mobile AR is more important to the industry than AR smart glasses or VR. In the field of mobile AR,...
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